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(+1)

I have to wonder how much of this game was made for the pun title alone. The animation to start it off is quite cool, as are the various sword stances. The experience is so brief, though, that I didn't have all that much time or reason to explore them. Especially when high stance was the only one that had predictable hurtbox. Venting heat for effects is a neat idea, but being able to spam dash to heal limits difficulty. Overall a fun diversion that probably would need some work to expand further.

(+1)

This was super fun! I loved being able to knock mecha around after the power attack, sort of swinging the sword in unique ways. It felt good to vent and attack and dodge.

Cool style, too.