An excellent tactics game considering jam limitations. The maps look very clean, so I guess the voxelscaper worked well. The units themselves have nice models. Unit portraits need a bit less Tewi. She can't be that much of a narcissist can she? It would have been nice to be able to select enemy models, but at least the heavy color coding helps. Music is missing, but at least we got the jingle and some gun shots. The actual gameplay flows great. The fact "missed" shots still fire and hit things in their trajectory make random misses feel way less bad. And it forces the player to consider their angles to cut down on friendly fire. With more unit types, maps, and an enemy AI a bit less suicidal with double moves, this would be a great fully fledged tactics game.
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An excellent tactics game considering jam limitations. The maps look very clean, so I guess the voxelscaper worked well. The units themselves have nice models. Unit portraits need a bit less Tewi. She can't be that much of a narcissist can she? It would have been nice to be able to select enemy models, but at least the heavy color coding helps. Music is missing, but at least we got the jingle and some gun shots. The actual gameplay flows great. The fact "missed" shots still fire and hit things in their trajectory make random misses feel way less bad. And it forces the player to consider their angles to cut down on friendly fire. With more unit types, maps, and an enemy AI a bit less suicidal with double moves, this would be a great fully fledged tactics game.